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Time gal game over
Time gal game over










time gal game over

Green and Blue, meanwhile, give a bunch of armor power-ups, which you can then use by crashing into things until they’re all gone. Of course, you could just laser them to death, which is a bit easier. The blue Codeine enemies are a fair bit more aggressive than the Belladonna vehicles from stage 1: once they see you, they’ll attempt to pursue you, which makes them a bit easier to lure into explosions.

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Picking Gray or Red will put you in stages with mines and laser pickups – the mines will detonate about 1.5 seconds after you run over them, and can take out enemies in their vicinity (as well as you, obviously!). Your choices for Round 2 each add some new mechanics.

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Let’s take a look at some of the early levels, shall we? Exactly which ropes you’re shown, however, varies on your choice - it feels like the developers expected people to pop a coin in, game over at a certain point, and try again a few times with different stages before they really attempted to tackle the game. No matter which path you choose to go down here, you’ll wind up learning some of the ropes on the next few levels. However, as we’ll soon see, there are some really rough stages (and a few easy clears) in every possible direction. What routes should you pick from this point on? In general, I find that Blue and Green paths are easier as a whole compared to Red and Gray. Clear out all the plates and the exits open up. The set power-ups here are speed downs, though there’s a random one in the center that can be literally anything – you’ll just have to run over it and find out.

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There’s not much of that here, though: you can scare them off pretty easily, leaving you free to grab all of the energy plates and power-ups. Where they aim to strike is from behind and by stalling in corners. these vehicles gradually speed up over the course of the level, and don’t like to face you head-on: if you approach them directly, they will actually turn around. (No, I don’t get it, either.) Our first encounter is of the floral variety: the orange cars called Belladonnas. Enemies in this game follow two naming patterns: chemicals and flowers.

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Stage 1 is your standard introductory level. That should about do it for the gameplay! Let’s get on the road. How many passes they take is determined by how far along you are in the game: if you encounter them on Round 4 Gray, you only need to touch them twice, but by the time you reach the last few stages, they’ll take five passes before they’re gone. Much like the dreaded gray blocks of Arkanoid, the gray dots take multiple passes in order to eliminate. These make a weird sound when you run over them, and don’t disappear on first contact. (The clock resets if you die, of course.)įinally, there are the gray plates. Just like real potholes! You’re allotted two and a half minutes to clear each stage, which is surprisingly long. forcing you to accelerate to climb out of it. When one hits the ground, it will leave a crater that will immediately stop you when you touch it. If you spend too much time on a single level - or too much time deciding which exits to take when the exit opens – meteors will start to drop onto the playfield, slowly at first but gradually increasing in frequency. Obviously, this makes the quickest route through the game the one where you don’t ever die, but that’s easier said than done.Īnother mechanic is the typical arcade “clear the stage already, jerkface” pressure. Gum Can also can give you a warp in Reverse Rounds, which will work regardless of your death/non-death status. (Even if you die in this battle, the warp will still have taken effect.) The color of the last exit you entered will determine the one you start in post-warp, so clearing Round 4 Red with no deaths and entering the south entrance will whisk you off to Round 9 Blue, for example. Molto, and you’ll be transported ahead 4 levels in a Reverse Round giant mech battle. Getting through stages 4, 12, and 24, without any deaths will result in a different-than-usual exchange between Rika and Mr. In order to activate the game’s three possible warps, you just don’t die, ever, until you finish stage 24. We’re going to explore the stages, enemies, and hazards of Raimais in-depth, but before that, there are a couple of extra game mechanics worth discussing.įirst off are the game’s warps, which can take you past several levels of the game in one swoop. Will she be able to escape Raimais with her brother? It’s all up to you, the player! If you’re new to the game, you might want to catch up on the basic details first. And now, we’re off to explore the labyrinth! Myriad thrills and dangers await Rika in the Holograph Race.












Time gal game over